| Extra Bar Str, Bar Dex. Gets Str and Dex for TH and dmg with bows. |
| Casts Warrior and Alteration/Evocation spells. Gets Int bonus to spells. |
| Number of attacks with Bows = LVL+3. |
| Level 1: Superior True Point Blank: If within 10' per level, double ALL of the damage for the arrow (including bonuses). |
| Level 1: No penalty for called shots with missile weapons. |
| Level 1: You can use missile weapons in each hand (no limit of 1 per set of hands). |
| Level 2: Automatic weapon specialization and weapon mastery (level slots each) in one missile weapon. |
| Level 2: Considered +level/2 sizes bigger for purposes of what sized bows you can use. |
| Level 2¶: Range with bows=sight. |
| Level 3: Full Str bonus with missile weapons that are listed as "½Str". |
| Level 3¶: ++level dmg with bows. |
| Level 4: A target with full cover is considered to have no cover. |
| Level 4¶: The archer may prepare special arrows (normal cost) which can "carry" a spell in the missile's head and activate when they hit. |
| Level 5: +LVL*150 item XP in Weapon flags per day for bows. |
| Level 5: +LVL-4 Wear locations for bows. |
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